![]() Now here is where you make your skybox more interesting. If there are no problems with your skybox so far, you can move onto the next step. In Theory all the sides of you skybox are lined up with no seams. The fix for this is re-exporting the skybox from Space Engine. Sometimes there will also be seams in your skybox where you can clearly see the edge between 2 sides. There is some trial and error to get the right rotation with this one. To do this, right click on the picture, click edit with photos, crop and rotate, click rotate twice, done, save. Then you need to rotate the GalaxyTex_PositiveY. You may need to move 1 of them out of the folder temporarily because windows doesn't accept 2 files with the same name in the same folder. and then GalaxyTex_PositiveY to GalaxyTex_NegativeY.GalaxyTex_NegativeY to GalaxyTex_PositiveY.It only seems to happen sometimes, but it isn't hard to fix! This happens sometimes when you export from Space Engine. However, Space Engine isn't perfect and it looks like some of the sides of our skybox are in the wrong place! In theory, you now have a beautiful skybox: In your KSP folder, navigate to Gamedata -> TextureReplacerReplaced -> defaultĬopy your files into the default folder and boot up KSP! Now you should have something that looks like this: Rename sky_pos_z to GalaxyTex_PositiveZ.Rename sky_pos_y to GalaxyTex_PositiveY.Rename sky_pos_x to GalaxyTex_PositiveX.Rename sky_neg_z to GalaxyTex_NegativeZ.Rename sky_neg_y to GalaxyTex_NegativeY. ![]()
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